978-457-2444

Eclipsed
Explore ancient ruins as a mysterious robot named CL-0v3r as you swap between night and day in order to solve puzzles and collect mysterious artifacts called eclipse medallions!
Developed in the Unity engine by Vending Machine Studios as part of the Fitchburg State University game design program's annual game jam.
Team Size: 7
Roles: Level Design, Concept Art, UI Design, and Programing.
Process:
My process for creating the levels for "Eclipsed' began with discussing platforming with our main game designer on what the movement of the player would be. Based on their ideas I shaped various scenarios which the player would used these moment options.
After this I began working with the 3D Artist of our team with the ideas we had for the design and look of the level. Giving them a list of assists, we worked in tandem, assembling the level and constructing it.

Eclipsed Level 1 - Full Shot

Eclipsed Level 1 - Intro Island

Eclipsed Level 1 Start - Night

Eclipsed Level 1 - Day
Level 1 Gray Box - Full Shot


Level 1 Gray Box - Starting Section

Level 1 Gray Box - Middle Section
