978-457-2444

Eclipsed
Explore ancient ruins as a mysterious robot named CL-0v3r as you swap between night and day in order to solve puzzles and collect mysterious artifacts called eclipse medallions!
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Developed in the Unity engine by Vending Machine Studios as part of the Fitchburg State University game design program's annual game jam.
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Team Size: 7
Roles: Level Design, Concept Art, UI Design, and Programing.
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Process:
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My process for creating the levels for "Eclipsed' began with discussing platforming with our main game designer on what the movement of the player would be. Based on their ideas I shaped various scenarios which the player would used these moment options.
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After this I began working with the 3D Artist of our team with the ideas we had for the design and look of the level. Giving them a list of assists, we worked in tandem, assembling the level and constructing it.

Eclipsed Level 1 - Full Shot

Eclipsed Level 1 - Intro Island

Eclipsed Level 1 Start - Night

Eclipsed Level 1 - Day
Level 1 Gray Box - Full Shot


Level 1 Gray Box - Starting Section

Level 1 Gray Box - Middle Section
